Hands-On with VR OmniDirectional Treadmill!

Comments

  1. Jason Honingford

    Jason Honingford4 hours ago

    How is it moving diagonally?

  2. Shaun Day

    Shaun Day3 days ago

    Can you guys do an episode on The Void VR Star Wars: Secrets of the Empire? (virtual worlds over real life buildings) I tried this at the Glendale Galleria and this has been the most immersive multiplayer VR experience!

  3. Feral

    Feral5 days ago

    This has to be expensive as hell

  4. Ryan Corbett

    Ryan Corbett5 days ago

    Have you guys seen this? mreporter.net/title-Omnifinityvideos would be interested to see you guys try this out and your thoughts on it!

  5. Markuris

    Markuris5 days ago

    Id totally have a room dedicated to one of these hehe

  6. Trollselektor

    Trollselektor9 days ago

    I bet the military would be interested in this tech for controlling robot soldiers.

  7. Find 'N' Frag

    Find 'N' Frag13 days ago

    ...that's all in the algorithm ...most of that are trade secrets... holy shit stop acting like some kind of monopoly-owning movie villain, what do you think you've invented? it's a fucking 2d threadmill. Competition is coming, as it should be. Take it easy.

  8. GuninGames

    GuninGames14 days ago

    welcome to the oasis

  9. Zachary Clownphobic

    Zachary Clownphobic17 days ago

    I'll stick with the omni virtuix

  10. Keyboard Conflicts

    Keyboard Conflicts18 days ago

    Maybe the treadmill should be non-automatic? Using mechanisms on the treadmill keep you in the center based off of your center of gravity being off center with the treadmill brings up a lot of problems clearly. why not apply Newton’s third law? Your step pushes the treadmill back. Would that not give your body the same feeling as the earth pushing you forward when you push down on it? You’d have to grease up the bearings like hell so it doesn’t take much force at all from your legs to push the “ground” behind you- but I feel like that would make a bunch of calculations easier, and make it feel like you are actually walking freely

  11. zyxwvutsrqponmlkh

    zyxwvutsrqponmlkh18 days ago

    The problem is you are not accelerating or decelerating. You should add a gimbaling system.

  12. Michael Enquist

    Michael Enquist20 days ago

    As I pointed out on the "smarter Every Day" video about this: People can learn to adapt to walking on surfaces that are not stable. Sailors on their ships learn how to walk, even run, on ship decks that have extra motion that is not put in by the walker.

  13. Gorith

    Gorith21 day ago

    The suspended low friction treadmills like Omni are clearly the better way to do this. The only chance they will have is if they can get this thing to handle quick movements that rapidly change without causing you to faceplant.

  14. A Netflix Nerd Girl

    A Netflix Nerd Girl21 day ago

    Why do I feel like we are in a virtual reality already, in the early GAME of understanding the INSIDE of life engine to create a third virtual perfect reality? 😧

  15. Nomadic Lizard

    Nomadic Lizard21 day ago

    If you look at where the centre of mass of the human is located while walking, it seems to be about three quarters of the way towards an external edge.. and you can tell by the way they take tiny baby steps they know this, are feeling uncomfortable about stepping off or reaching that edge. When walking (especially steady state, in the same direction with the same speed) their centre of mass needs to be slap bang in the middle of the treadmill. They're not quite there yet.

  16. Mj 2005

    Mj 200522 days ago

    Combine this with haptic gloves and my god do you have a amazing experience. I just hope I live long enough to be able to play something like that

  17. ha

    ha23 days ago

    Portable computers and portable VR + greater room scales are going to make this obsolete. (just wait until VR goes outside)

  18. Luca Orioli

    Luca Orioli25 days ago

    Too bad it's not already available

  19. Suitch

    Suitch25 days ago

    "It's a patented technology so I can't go into much detail" is an oxymoronic statement. Patents make it so you can go into detail without the risk of it being stolen.

  20. Charlie Hopkins

    Charlie Hopkins25 days ago

    this is going to be epic! i fuuuuucking need this in my life. to finally be able to game like i dreamed as a kid. Please omni hurrry up with those consumer versions. or atleast the old treadmill pleeeease!!!!

  21. Wouldn't Youliketoknow

    Wouldn't Youliketoknow26 days ago

    The tactical training applications of this are astounding.

  22. All things otaku

    All things otaku27 days ago

    "All directions" I choose up.

  23. Jeremy T

    Jeremy T27 days ago

    I feel like they are so close. The trackers are on the feet but have no say in the movement of the treadmill. The feet handle the majority of the work in movement in real life. Foot movement needs to be what dictates when the treadmill begins to move and stop

  24. MK3424

    MK342427 days ago

    I'm wondering why the treadmill can't be a powerless one? just strap yourself in the middle... the belt should be curved inward and the cross one be a bit loose so that they sag in the middle.. creating a bowl for you to walk around in.

  25. NULL NAME

    NULL NAMEMonth ago

    *I'd smash my nuts into oblivion within a week of owning one of these*

  26. Dijon Brown

    Dijon BrownMonth ago

    its so weird because irl, fall and pull and push the ground but you can see the legs kinda jerking as they hit the ground like they do when you are walking downhill constantly, this cant be good for the knees.

  27. Protocurity

    ProtocurityMonth ago

    I'm watching the video, and it seems like this thing would be a lot safer if the track was 1 foot wider and longer while the tracker was in the same place. While walking they are mere inches from catching on the edge with the front of their foot.

  28. angelo darkness

    angelo darknessMonth ago

    Jeese no love for the virtual boy huh

  29. nathanalaneller

    nathanalanellerMonth ago

    They have built the Star Trek Holodeck Floor :O

  30. Song nguonhout

    Song nguonhoutMonth ago

    It is my opinion only so it may be false. So the system basically a treadmill on a treadmill and tracking your movement. Why don't just put a treadmill on a 360 rotatable rotor and tracking which player facing (body/legs facing not face facing) and rotate in that direction instead? it more efficiency too. I know it won't work in sidestep, is it not similar to the Omni-direction prototype showcase in vid?

  31. Corbin Jose

    Corbin JoseMonth ago

    I have 26$, can I have one?

  32. Zach Campbell

    Zach CampbellMonth ago

    The guy with the Jean's and jacket he doesnt seem to be tracked very well hes on the very edge his feet keep coming off the treadmill part

  33. Nathan

    NathanMonth ago

    Control algorithm.. good god these fucking hype machines... I'm so tired of seeing people market this shit like it's the first time it's been done. This has been around for a very long time.

  34. Keith James

    Keith JamesMonth ago

    Guys - Change the TITLE to add your review for Defector! People would LOVE to see this interview, but like me, had NO clue you had this interview after the treadmill review...

  35. Keith James

    Keith JamesMonth ago

    I had a blast with Wilsons Heart! Will definitely pick up Defector.

  36. Keith James

    Keith JamesMonth ago

    What makes this treadmill better than the others that have the disks on your shoes and you actually slide on the surface?

  37. Eduardo Bogosian

    Eduardo BogosianMonth ago

    Skyrim + Infinadeck = You Ripped

  38. Preston Benally

    Preston BenallyMonth ago

    It’s the ultimate walking simulator.

  39. Rogue Rogue

    Rogue RogueMonth ago

    Nobody besides arcades will realistically be able to afford this within the next decade or so, good way to get them back into the mainstream.

  40. Michael Goodridge

    Michael GoodridgeMonth ago

    Really neat! I feel like if there were set checkpoints to guide the user on a predetermined path, it would alleviate all of that initial awkwardness. However, any deviation from that path would be risky at faster speeds.

  41. Ayama Prantenna

    Ayama PrantennaMonth ago

    Fall damage irl is fun and all but what about Yaw VR? Haptic chair makes more sense. More potential. Slap something like an elliptical onto something like a Yaw VR and you'd have something pretty freaking sweet...

  42. Gregz0r

    Gregz0rMonth ago

    They're basically looking to get acquired by someone big.

  43. Non-Newtonian Bleach

    Non-Newtonian BleachMonth ago

    Destin Explained the Infinadeck more In depth on SmarterEveryDay channel.

  44. MrCliftron

    MrCliftronMonth ago

    Honestly I would much rather the inclusion of a harness and a larger surface area for something like this. The ideal would be to set this up in a smaller room and have a harness that can also be used to simulate a seat so that you can get in and out of vehicles, etc.

  45. Wiseau Deep

    Wiseau DeepMonth ago

    All of them are walking like they have a stick up their ass. Is it capable of working if you walk like a normal person?

  46. Fatherbrain

    FatherbrainMonth ago

    9:19 To be fair, I often look down at my feet when I'm walking in real life.

  47. ron l

    ron lMonth ago

    10 years from now we'll look back at this video and see how stupid we looked.

  48. Phil Verhey

    Phil VerheyMonth ago

    *ANKLE WEIGHTS and or HEAVY BOOTS make a HUGE difference, allow you to jog with little practice & walk way more normal* Personal experience

  49. TheGameLecturer

    TheGameLecturerMonth ago

    18:32 I really thought Kinect would make a comeback with VR, I think those two technologies go so wall together but no, even if Microsoft is trying to push VR/AR, there is no Kinect usage for it right now.

  50. Michael D

    Michael DMonth ago

    Here's the problem with that is .... I'm lazy

  51. Tzisorey Tigerwuf

    Tzisorey TigerwufMonth ago

    A larger treadmill, partnered with the same sort of software they use for those pneumatic-controlled flight simulators, would probably make this killer. Enough space so you get a sense of inertia, as well as giving the system enough time to pick up on quick changes of direction.

  52. Joe N

    Joe NMonth ago

    “Magnets” was that a Stargate SG1 reference? If so, well played sir!

  53. Solarius

    SolariusMonth ago

    God, I just wish all these VR tech companies would come together. Everyone's perfecting single parts, but only single parts.

  54. Khashon Haselrig

    Khashon HaselrigMonth ago

    16:55 Walmart simulator.

  55. Carter Kinoy

    Carter KinoyMonth ago

    Here's an application for virtual reality, Space Exploration. Lets say that we land a probe on the moon or mars, the Scientists or engineers could then use the technology to get a better look at what they're doing or where the exploratory craft is. Then they could also market that experience back to the Public to help recoup the costs of the mission.

  56. zztop3000

    zztop3000Month ago

    Please tell them I have a much better design. If they wish to work with me, please contact me through gmail or through this comment.

  57. ralf tammiste

    ralf tammisteMonth ago

    Hello oasis.

  58. Elise Thiel

    Elise ThielMonth ago

    I wonder if having the sensor at your front rather than your back might help with that forward tracking, as then you have more room infront of you for the tracking to kick in before you run into the rail, or the side of the treadmill. I might be wrong but hat makes more sense to me.

  59. Rama Coppolaro

    Rama CoppolaroMonth ago

    The max speed of this would have to be limited by the size of the treadmill and the latency. If you end up moving faster than the distance from the centre of the circle over the latency and suddenly stop running, the treadmill will not be able to adjust to the sudden stop before you bump into the railing. But that's not really an immediate issue they will run into soon so... ~∆~

  60. Ryan P

    Ryan PMonth ago

    Imagine building a house to code VR style...

  61. James Hardaker

    James HardakerMonth ago

    unfortunately there will never be a mass market audience because of the cost of materials and living room space. This makes software development that includes the treadmill very risky. Side stepping and jumping is also very dodgy. I dont want to retrain my mind for walking, I need to be safe in the real world. Motion sickness passes, im happy jogging on the spot for an RPG.

  62. Sean Eik

    Sean EikMonth ago

    Five minutes in he mentions how difficult it would be with a normal treadmill that only goes in a single direction. Holy shit that's what I really want, is to be able to stand on a treadmill and walk or run without touching buttons to switch speeds.

  63. Timothy Perdue

    Timothy PerdueMonth ago

    Can't wait to see the price tag. $13,000.00 That's where this stuff is going to fall short.

  64. Timothy Perdue

    Timothy PerdueMonth ago

    I don't want to be 26 right now... UGH!

  65. MrKarnator

    MrKarnatorMonth ago

    Very interesting. Seems like we may be able to actually 'walk' around in the vurtual world soon.

  66. Kyotra

    KyotraMonth ago

    I can already tell this thing needs a larger surfaced area. Looks all too easy to step off of the thing with a little too much stride.

  67. Rags_2_Bitches

    Rags_2_BitchesMonth ago

    The platform is too small for any sort of natural walking pace

  68. ProfessorPepper

    ProfessorPepperMonth ago

    This IS the future of gaming. I can't wait to see more

  69. The Arts of Marcus Mravik

    The Arts of Marcus MravikMonth ago

    On Smarter Everyday's video of this treadmill the sides were off so you can see that it's actually a bunch of treadmills on a track-like system.

  70. Cryptogenistic

    CryptogenisticMonth ago

    Easy. A grid of infrared sensors at the feet. The quicker the foot moves the quicker the treadmill picks up speed.

  71. Tishri Clarin

    Tishri ClarinMonth ago

    You need an actuator below the 360 threadmill to cancel initial and final inertia.

  72. Bronn

    BronnMonth ago

    its great if a game world is completely flat..

  73. csknives2140

    csknives2140Month ago

    they are basically trying to change human instinct. they will never make this thing work 100% the way they want

  74. Caymanite family

    Caymanite familyMonth ago

    Why is it taking so long?

  75. S. Smith

    S. SmithMonth ago

    EEG controller would get rid of the need for prediction software. You're already thinking the direction you want to go, all it requires is base training, then improve over use.

  76. maniacx86

    maniacx86Month ago

    "It's a patented technology, so I can't get into it too much" LIES! That's not how patents work!

  77. C1Ansy

    C1AnsyMonth ago

    Hm..Testeds Infinadeck company looks different than Destins (from Smarter Every Day) Infinadeck company. I wonder who got the PR look and who got the inside dev look..

  78. Alex Chipman

    Alex ChipmanMonth ago

    This thing is amazing. The biggest problem it has to overcome is predicting your movements. It has to insinuate your movements. Once it is able to do that, you can run and make sudden changes in direction.

  79. The Purple One

    The Purple OneMonth ago

    VR GAMING SURE LOOKS LIKE A GREAT WAY TO KEEP PEOPLE FIT IN THE NEAR FUTURE! SO I GUESS THERE'LL BE PRACTICALLY NO MORE OVERWEIGHT GAMERS!

  80. VorsichtFalle

    VorsichtFalleMonth ago

    how about making shoes with treadmill-soles

  81. Chrismofer

    ChrismoferMonth ago

    "It's a patented technology so i can't go into too much detail about it" then what use is the patent

  82. DawnApon

    DawnAponMonth ago

    Children's center of gravity is lower, weight and mass is lower, and i think importantly their stride is shorter. When he said they were not limited by size, I was questioning whether a moderately larger platform would help. Fantastic point with the independent foot movement. Think about standing, a lot of it is the resistance between your legs, NOW, when you lift one leg to walk, the whole platform shifts, the rug is literally being pulled out from under you. I wonder if the same mechanical system could be used for, instead of 360 walking, just independent belt movement one-direction for each leg.

  83. N G

    N GMonth ago

    clunky janky thing is all I can say

  84. Patrick94GSR

    Patrick94GSRMonth ago

    Everyone is like "oh it's so clunky, flawed, etc." yeah well newsflash, it's NEW technology! The RPO book/movie takes place 27 years from now. I'm sure by then there will probably be products like this that replicate walking PERFECTLY to the point where we won't even be able to tell the difference.

  85. SparkyMTB

    SparkyMTBMonth ago

    Hey TESTED, have you seen SmarterEveryDay’s video on this treadmill, he got to see inside the technology build.. However I think the KATVR seems like much better technology for walking & running & even sitting.. This treadmill here seems like a step back from what the guys at KATVR are doing..

  86. Storm Micheal

    Storm MichealMonth ago

    SparkyMTB Completely different approaches to the problem. The treadmill is friction based. KATVR is frictionless. Kat is essentially being strapped up and on ice skates and constantly going on an incline.

  87. Why do I need a channel to comment

    Why do I need a channel to commentMonth ago

    Play Fallout without the use of quick travel. I would be in great shape.

  88. Akio Crimson

    Akio CrimsonMonth ago

    2:30 "Its patented so we can't get into too much detail" - but if its patented, all the information about it would be online somewhere, wouldn't it? Plus having it patented means that you could talk about it, and if anyone tries to copy it, you can take them to court since you own the patent. Having both the patent and making a video about it while NOT being able to talk about it makes this video pointless.

  89. OneAsterisk

    OneAsteriskMonth ago

    The only thing that i am not liking about the infinadeck is that the knees do not move. I don't know if that is just me but its just really bugging me

  90. Brando

    BrandoMonth ago

    They put the logo in the movie?! That's called advertising and I DO NOT appreciate commercials inside my blockbuster films. SMARTEN UP PEOPLE, you are PAYING for COMMERCIALS.

  91. Josh Mc

    Josh McMonth ago

    love the nike killshots

  92. Гриценко Дмитро

    Гриценко ДмитроMonth ago

    Поки що занадто воно обмежене.

  93. Taun-Chi Gaming

    Taun-Chi GamingMonth ago

    They should use 3d tracking cameras around the perimeter to monitor the users movements (limbs etc) and perform momentum calculations on the fly to adjust motor response in addition to loaded map terrain data from whichever VR game is being played.. For that smaller rig it seems like it would be better to use a few lightweight bungee like harnesses that can retract into the base and are at your mid waist and glide around the perimeter of the base as you turn. That way they could use tension/torque calculations adjusted to your height and weight and it would feel less restrictive/wobbly when walking or running. That's if they increased the friction on the conveyor belts. Also! If they had a larger holo-deck sized treadmill they could do some neat things. MAGNETS. Magnetize the lower half of the belts and let them glide on rails over small magnetized balls suspended in a porous foam-like material between the belts and the base. You could easily increase the strength of the magnetism to increase resistance/friction so it feels like you're walking on an actual surface and not on a treadmill. Another advantage to this would be that you could shape the treadmill on the fly according to terrain data from any VR environment. You could use mini hydraulics attached underneath to pull/push sections of the tread up or down to match terrain data. Rough ideas but you get the idea. They're probably already working on something similar. I hadn't finished the video before I made this comment.. I was like 10 minutes in so when I restarted and heard him say "MAGNETS!" exactly as I had thought it. LOL

  94. ANTHONY Blake

    ANTHONY BlakeMonth ago

    The future is going to be so weird.

  95. James Brittain

    James BrittainMonth ago

    Maybe combining this with teslasuit.io

  96. Bagelar

    BagelarMonth ago

    They made a cool walking platform that's smaller and less weight 4 years ago.

  97. Bryan

    BryanMonth ago

    Haven’t seen this since that old Battlefield 3 videos

  98. HybridEnergy

    HybridEnergyMonth ago

    KAT WALK is better.

  99. Zyilla

    ZyillaMonth ago

    none yall get pussy huh? nerds.

  100. Ryan -

    Ryan -Month ago

    should use a bunch of balls to walk on that roll in all directions

  101. Dr. Z

    Dr. ZMonth ago

    *JESUS WEPT*