Building AR apps with the Sceneform SDK (Google I/O '18)

Comments

  1. Rajath Jagatap

    Rajath Jagatap8 days ago

    How to creative interactive ar application. I mean when I go into 3d model,, I should be able to add some touch listeners... We cannot do that using scenform, right?? Any idea on how to do that??

  2. Joker and the Child

    Joker and the Child2 months ago

    Sceneform SDK is for Android Studio

  3. Parminder Singh

    Parminder Singh3 months ago

    How we use animation of fbx model in ARCore Android Native?

  4. Aun Abbas

    Aun Abbas4 months ago

    Does it work with unity?

  5. Shahlin Ibrahim

    Shahlin Ibrahim4 months ago

    Yes

  6. lnpilot

    lnpilot6 months ago

    AR with a hand-held device is super awkward and cumbersome. You need AR glasses to really take advantage of the concept.

  7. utente 174517

    utente 1745176 months ago

    can someone tell the function for the eyes at 35:33?

  8. satellite964

    satellite9648 months ago

    Why not just use Unity?

  9. Romain Guy

    Romain Guy7 months ago

    satellite964 Sceneform is much smaller and easier to embed in an existing app

  10. EG0o1

    EG0o18 months ago

    Does Sceneform only work with 3d assets, or can we use the anchoring tool for 2d images in the scene? (i.e to scale and anchor a .png image within the view, lock it in its possession to give the feel of AR )?

  11. EG0o1

    EG0o18 months ago

    Do the assets have to be baked into the app ie. Do You always have to take your assets from your 3d tool (maya/blender)and import them into the raw folder first, do the conversion to get the .sfa and .sfb files then build the app or is there a way load the assets from a service. One example of this use case is with the Furniture app, Do those assets have to be pre loaded into the app and the only way to add new assets, is to run an update on the play store or can Sceneform assist in loading the assets from a service/server so that the list of assets are dynamic and the app size doesn't have to be bloated? (I know cloud anchors accept data from a service, is there something similar for assets or asset data for example live updating the .sfb file)

  12. Romain Guy

    Romain Guy7 months ago

    EG0o1 Assets can be loaded over the Internet, they don't have to be embedded into the app

  13. Aravindan N

    Aravindan N8 months ago

    how to record video in android arcore

  14. Dhruv Bhatia

    Dhruv Bhatia8 months ago

    I'm new to AR and I'm tinkering with Unity and ARCore. As I understand, the major difference between Unity and Sceneform is that Sceneform can be integrated in multiple ways to already existing apps, whereas in the case of Unity, Unity becomes the app as Guy mentioned and that Unity has to be coded in C#. What about the rendering of 3d models and the app size increase? Does Sceneform do better here?

  15. Dhruv Bhatia

    Dhruv Bhatia8 months ago

    Dils Matchanov yes, I know what Unity is. I just wanted more insights on what Guy mentioned in the video (scroll to 10:30) about the differences between Unity and Sceneform with respect to the fact that Sceneform integrates more easily into an already existing application.

  16. Dils Matchanov

    Dils Matchanov8 months ago

    SceneForm is a framework. Unity is a game engine

  17. Dils Matchanov

    Dils Matchanov8 months ago

    Before Google announced SceneForm, developers had been using plain OpenGL to work with 3D graphics, which is very comlicated to use. And SceneForm was created to make working with 3D graphics in AR easier. Unity is a game engine with built-in and easy to use 3D editor. So, if you use Unity you shouldn't care very much about SceneForm.

  18. Sieński Witold

    Sieński Witold9 months ago

    The lighting demo is amazing and inspirational :)

  19. Priyam Agarwal

    Priyam Agarwal9 months ago

    Is it possible to use Sceneform even if you are not building an AR app ?

  20. tonykidv2

    tonykidv28 months ago

    But is it possible. Looking at the light demos don't seem to be AR Apps.

  21. Lucy Abramyan

    Lucy Abramyan9 months ago

    This first release of Sceneform focuses on the critical rendering functionality needed by AR applications.

  22. Vijay C

    Vijay C9 months ago

    Is there a way to see the source code for the solar system demo app shown in the video?

  23. Vijay C

    Vijay C9 months ago

    Thanks!

  24. Lucy Abramyan

    Lucy Abramyan9 months ago

    github.com/google-ar/sceneform-android-sdk

  25. Simon Gillespie

    Simon Gillespie9 months ago

    the lighting demo is impressive. I'm interested in the engine.

  26. Simon Gillespie

    Simon Gillespie9 months ago

    Thanks I'll check it out

  27. Romain Guy

    Romain Guy9 months ago

    You can play with a WebGL prototype of the engine here: www.curious-creature.com/2017/08/14/physically-based-rendering-demo/ (not optimized at all, may run slowly on laptops :)

  28. DrPTAndroidStuff

    DrPTAndroidStuff9 months ago

    This talk also contains an excellent description of physically-based rendering even if you are not into Android.