
Building AR apps with the Sceneform SDK (Google I/O '18)
- May 10, 2018
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Sceneform SDK is a new library for Android that enables the rapid creation and integration of AR experiences in your app. It combines ARCore and a powerful physically-based 3D renderer. In this session, you'll learn how to use the Sceneform SDK, and how to use its material system to create virtual objects that integrate seamlessly with the environment.
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Rajath Jagatap8 days ago
How to creative interactive ar application. I mean when I go into 3d model,, I should be able to add some touch listeners... We cannot do that using scenform, right?? Any idea on how to do that??
Joker and the Child2 months ago
Sceneform SDK is for Android Studio
Parminder Singh3 months ago
How we use animation of fbx model in ARCore Android Native?
Aun Abbas4 months ago
Does it work with unity?
Shahlin Ibrahim4 months ago
Yes
lnpilot6 months ago
AR with a hand-held device is super awkward and cumbersome. You need AR glasses to really take advantage of the concept.
utente 1745176 months ago
can someone tell the function for the eyes at 35:33?
satellite9648 months ago
Why not just use Unity?
Romain Guy7 months ago
satellite964 Sceneform is much smaller and easier to embed in an existing app
EG0o18 months ago
Does Sceneform only work with 3d assets, or can we use the anchoring tool for 2d images in the scene? (i.e to scale and anchor a .png image within the view, lock it in its possession to give the feel of AR )?
EG0o18 months ago
Do the assets have to be baked into the app ie. Do You always have to take your assets from your 3d tool (maya/blender)and import them into the raw folder first, do the conversion to get the .sfa and .sfb files then build the app or is there a way load the assets from a service. One example of this use case is with the Furniture app, Do those assets have to be pre loaded into the app and the only way to add new assets, is to run an update on the play store or can Sceneform assist in loading the assets from a service/server so that the list of assets are dynamic and the app size doesn't have to be bloated? (I know cloud anchors accept data from a service, is there something similar for assets or asset data for example live updating the .sfb file)
Romain Guy7 months ago
EG0o1 Assets can be loaded over the Internet, they don't have to be embedded into the app
Aravindan N8 months ago
how to record video in android arcore
Dhruv Bhatia8 months ago
I'm new to AR and I'm tinkering with Unity and ARCore. As I understand, the major difference between Unity and Sceneform is that Sceneform can be integrated in multiple ways to already existing apps, whereas in the case of Unity, Unity becomes the app as Guy mentioned and that Unity has to be coded in C#. What about the rendering of 3d models and the app size increase? Does Sceneform do better here?
Dhruv Bhatia8 months ago
Dils Matchanov yes, I know what Unity is. I just wanted more insights on what Guy mentioned in the video (scroll to 10:30) about the differences between Unity and Sceneform with respect to the fact that Sceneform integrates more easily into an already existing application.
Dils Matchanov8 months ago
SceneForm is a framework. Unity is a game engine
Dils Matchanov8 months ago
Before Google announced SceneForm, developers had been using plain OpenGL to work with 3D graphics, which is very comlicated to use. And SceneForm was created to make working with 3D graphics in AR easier. Unity is a game engine with built-in and easy to use 3D editor. So, if you use Unity you shouldn't care very much about SceneForm.
Sieński Witold9 months ago
The lighting demo is amazing and inspirational :)
Priyam Agarwal9 months ago
Is it possible to use Sceneform even if you are not building an AR app ?
tonykidv28 months ago
But is it possible. Looking at the light demos don't seem to be AR Apps.
Lucy Abramyan9 months ago
This first release of Sceneform focuses on the critical rendering functionality needed by AR applications.
Vijay C9 months ago
Is there a way to see the source code for the solar system demo app shown in the video?
Vijay C9 months ago
Thanks!
Lucy Abramyan9 months ago
github.com/google-ar/sceneform-android-sdk
Simon Gillespie9 months ago
the lighting demo is impressive. I'm interested in the engine.
Simon Gillespie9 months ago
Thanks I'll check it out
Romain Guy9 months ago
You can play with a WebGL prototype of the engine here: www.curious-creature.com/2017/08/14/physically-based-rendering-demo/ (not optimized at all, may run slowly on laptops :)
DrPTAndroidStuff9 months ago
This talk also contains an excellent description of physically-based rendering even if you are not into Android.