Building AR apps with the Sceneform SDK (Google I/O '18)

Comments

  1. Deigratia Daniels

    Deigratia Daniels2 months ago

    What a powerful video and a general great overview fo the inner workings of AR/VR. Thank you for putting this together. @ 26:06, how are the metallic values used for anti-aliasing? Is this an anti-aliasing technique or is it just to manage real-time reading of an object (metal to nonmetal transition)?

  2. Rajath Jagatap

    Rajath Jagatap5 months ago

    How to creative interactive ar application. I mean when I go into 3d model,, I should be able to add some touch listeners... We cannot do that using scenform, right?? Any idea on how to do that??

  3. Joker and the Child

    Joker and the Child7 months ago

    Sceneform SDK is for Android Studio

  4. Parminder Singh

    Parminder Singh8 months ago

    How we use animation of fbx model in ARCore Android Native?

  5. Aun Abbas

    Aun Abbas9 months ago

    Does it work with unity?

  6. Shahlin Ibrahim

    Shahlin Ibrahim9 months ago

    Yes

  7. lnpilot

    lnpilot11 months ago

    AR with a hand-held device is super awkward and cumbersome. You need AR glasses to really take advantage of the concept.

  8. utente 174517

    utente 17451711 months ago

    can someone tell the function for the eyes at 35:33?

  9. satellite964

    satellite964Year ago

    Why not just use Unity?

  10. Romain Guy

    Romain GuyYear ago

    satellite964 Sceneform is much smaller and easier to embed in an existing app

  11. EG0o1

    EG0o1Year ago

    Does Sceneform only work with 3d assets, or can we use the anchoring tool for 2d images in the scene? (i.e to scale and anchor a .png image within the view, lock it in its possession to give the feel of AR )?

  12. EG0o1

    EG0o1Year ago

    Do the assets have to be baked into the app ie. Do You always have to take your assets from your 3d tool (maya/blender)and import them into the raw folder first, do the conversion to get the .sfa and .sfb files then build the app or is there a way load the assets from a service. One example of this use case is with the Furniture app, Do those assets have to be pre loaded into the app and the only way to add new assets, is to run an update on the play store or can Sceneform assist in loading the assets from a service/server so that the list of assets are dynamic and the app size doesn't have to be bloated? (I know cloud anchors accept data from a service, is there something similar for assets or asset data for example live updating the .sfb file)

  13. Romain Guy

    Romain GuyYear ago

    EG0o1 Assets can be loaded over the Internet, they don't have to be embedded into the app

  14. Aravindan N

    Aravindan NYear ago

    how to record video in android arcore

  15. Dhruv Bhatia

    Dhruv BhatiaYear ago

    I'm new to AR and I'm tinkering with Unity and ARCore. As I understand, the major difference between Unity and Sceneform is that Sceneform can be integrated in multiple ways to already existing apps, whereas in the case of Unity, Unity becomes the app as Guy mentioned and that Unity has to be coded in C#. What about the rendering of 3d models and the app size increase? Does Sceneform do better here?

  16. Dhruv Bhatia

    Dhruv BhatiaYear ago

    Dils Matchanov yes, I know what Unity is. I just wanted more insights on what Guy mentioned in the video (scroll to 10:30) about the differences between Unity and Sceneform with respect to the fact that Sceneform integrates more easily into an already existing application.

  17. Dils Matchanov

    Dils MatchanovYear ago

    SceneForm is a framework. Unity is a game engine

  18. Dils Matchanov

    Dils MatchanovYear ago

    Before Google announced SceneForm, developers had been using plain OpenGL to work with 3D graphics, which is very comlicated to use. And SceneForm was created to make working with 3D graphics in AR easier. Unity is a game engine with built-in and easy to use 3D editor. So, if you use Unity you shouldn't care very much about SceneForm.

  19. Sieński Witold

    Sieński WitoldYear ago

    The lighting demo is amazing and inspirational :)

  20. Priyam Agarwal

    Priyam AgarwalYear ago

    Is it possible to use Sceneform even if you are not building an AR app ?

  21. tonykidv2

    tonykidv2Year ago

    But is it possible. Looking at the light demos don't seem to be AR Apps.

  22. Lucy Abramyan

    Lucy AbramyanYear ago

    This first release of Sceneform focuses on the critical rendering functionality needed by AR applications.

  23. Vijay C

    Vijay CYear ago

    Is there a way to see the source code for the solar system demo app shown in the video?

  24. Vijay C

    Vijay CYear ago

    Thanks!

  25. Lucy Abramyan

    Lucy AbramyanYear ago

    github.com/google-ar/sceneform-android-sdk

  26. Simon Gillespie

    Simon GillespieYear ago

    the lighting demo is impressive. I'm interested in the engine.

  27. Simon Gillespie

    Simon GillespieYear ago

    Thanks I'll check it out

  28. Romain Guy

    Romain GuyYear ago

    You can play with a WebGL prototype of the engine here: www.curious-creature.com/2017/08/14/physically-based-rendering-demo/ (not optimized at all, may run slowly on laptops :)

  29. DrPTAndroidStuff

    DrPTAndroidStuffYear ago

    This talk also contains an excellent description of physically-based rendering even if you are not into Android.